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	<title>Sliding Live</title>
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	<lastBuildDate>Tue, 13 Mar 2012 07:27:48 +0000</lastBuildDate>
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						<item>
		<title>Unverhofft kommt oft&#8230;</title>
		<link>http://slidinglive.bplaced.net/2012/03/13/unverhofft-kommt-oft/</link>
		<comments>http://slidinglive.bplaced.net/2012/03/13/unverhofft-kommt-oft/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 07:27:12 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Samsung]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/?p=160</guid>
		<description><![CDATA[Nun ist es endlich so weit und SAMSUNG beginnt mit dem offiziellen Rollout des Android 4-Updates für deren immer noch gefühltes Flaggschiff, das Samsung Galaxy S II. Bisher wurde bereits in 4 Ländern/Bereichen das Update via OTA/KIES freigeschaltet. Diese sind Folgende: Ungarn Litauen Nordic Countries (hier tippe ich einfach mal auf Skandinavien) Polen Diese waren [...]]]></description>
			<content:encoded><![CDATA[<p>Nun ist es endlich so weit und SAMSUNG beginnt mit dem offiziellen Rollout des Android 4-Updates für deren immer noch gefühltes Flaggschiff, das Samsung Galaxy S II.<br />
Bisher wurde bereits in 4 Ländern/Bereichen das Update via OTA/KIES freigeschaltet. Diese sind Folgende:</p>
<ul>
<li>Ungarn</li>
<li>Litauen</li>
<li>Nordic Countries (hier tippe ich einfach mal auf Skandinavien)</li>
<li>Polen</li>
</ul>
<p>Diese waren auch bei früheren Updates bereits unter den Ersten, was sich somit in Samsung&#8217;s bisherige Update-Politik einreiht.</p>
<p>Man darf gespannt sein, wann das Update für Deutschland aktiviert wird&#8230;</p>
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		</item>
		<item>
		<title>Android &#8211; Review 2011</title>
		<link>http://slidinglive.bplaced.net/2012/01/03/android-review-2011/</link>
		<comments>http://slidinglive.bplaced.net/2012/01/03/android-review-2011/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 08:57:11 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/?p=153</guid>
		<description><![CDATA[Hier mal ein kleines Review zum Android-Jahr 2011&#8230; (Quelle: http://www.androidpit.de/)]]></description>
			<content:encoded><![CDATA[<p>Hier mal ein kleines Review zum Android-Jahr 2011&#8230;</p>
<p><iframe width="480" height="600" scrolling="no" frameborder="0" src="http://www.androidpit.de/de/android/review-2011"><br />
 </iframe></p>
<p>(Quelle: <a title="http://www.androidpit.de/" href="http://www.androidpit.de/de/android/blog/401137/android-jahresrueckblick-2011" target="_blank">http://www.androidpit.de/</a>)</p>
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		</item>
		<item>
		<title>Grown Up</title>
		<link>http://slidinglive.bplaced.net/2011/07/04/grown_up/</link>
		<comments>http://slidinglive.bplaced.net/2011/07/04/grown_up/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 06:33:03 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Common]]></category>
		<category><![CDATA[Einfach leben]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[Just living]]></category>
		<category><![CDATA[abschnitt]]></category>
		<category><![CDATA[anfang]]></category>
		<category><![CDATA[ausbildung]]></category>
		<category><![CDATA[ende]]></category>
		<category><![CDATA[neu]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/?p=147</guid>
		<description><![CDATA[Nun ist es wohl endlich soweit. Am letzten Tag meiner Ausbildung (morgiger Prüfungstag nicht mit eingeschlossen) kann ich nun voller Stolz auf 3 Jahre neuen Wissens und neuer Freunde zurückblicken. Es war nicht immer einfach, den Kopf &#8220;über Wasser&#8221; zu halten und sich dazu durchzuringen, doch noch ein wenig intensiver an neue Dinge heranzugehen. Aber [...]]]></description>
			<content:encoded><![CDATA[<p>Nun ist es wohl endlich soweit. Am letzten Tag meiner Ausbildung (morgiger Prüfungstag nicht mit eingeschlossen) kann ich nun voller Stolz auf 3 Jahre neuen Wissens und neuer Freunde zurückblicken.</p>
<p>Es war nicht immer einfach, den Kopf &#8220;über Wasser&#8221; zu halten und sich dazu durchzuringen, doch noch ein wenig intensiver an neue Dinge heranzugehen. Aber es hat sich definitiv bezahlt gemacht.</p>
<p>Was habe ich also in diesen 3 Jahren erreicht? Worauf kann ich stolz sein?<br />
Ich habe nicht nur meine Ausbildung zum Fachinformatiker für Anwendungsentwicklung absolviert. Ich habe 3 Monate Gütersloh überstanden, habe mich in der Berufsschule unter anderem mit Wirtschaft gequält, bin 2-fach zertifiziert und habe mir doch ein wenig Respekt unter meinen Kollegen erarbeitet&#8230;</p>
<p>Für einige mag das sicherlich wenig sein, aber ich kann von mir selbst behaupten: Darauf kannst du stolz sein <img src='http://slidinglive.bplaced.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>XPM &#8211; Bukkit plugin for plugin management</title>
		<link>http://slidinglive.bplaced.net/2011/05/26/xpm_bukkit-plugin-for-plugin-management/</link>
		<comments>http://slidinglive.bplaced.net/2011/05/26/xpm_bukkit-plugin-for-plugin-management/#comments</comments>
		<pubDate>Thu, 26 May 2011 06:27:34 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Bukkit]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[bukkit]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[plugin]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/?p=144</guid>
		<description><![CDATA[After a long time being idle I want to present a plug-in for Bukkit which I have written myself. But first of all, let me tell you a few things about what Bukkit is. Bukkit is an open-source extension for the new popular sandbox game Minecraft. It enhances the possibilities of SMP (multiplayer servers) by [...]]]></description>
			<content:encoded><![CDATA[<p>After a long time being idle I want to present a plug-in for Bukkit which I have written myself. But first of all, let me tell you a few things about what Bukkit is.</p>
<p>Bukkit is an open-source extension for the new popular sandbox game Minecraft. It enhances the possibilities of SMP (multiplayer servers) by introducing the possibility to add plug-ins which can change the behavior of the game e.g. breaking blocks instantly or enable the ability of flying. If you wish more detailed information about Minecraft and Bukkit, take a look at <a href="http://www.minecraft.net/" target="_blank">this</a> (Minecraft) and <a href="http://forums.bukkit.org/pages/about-us/" target="_blank">this</a> (Bukkit).</p>
<p>But now the core of this post: XPM (Xtended Plug-in Manager). It is a Bukkit plug-in for plug-in management with the following features:</p>
<ul>
<li>Listing all/enabled/disabled plug-ins</li>
<li>Enabling a plug-in or loading + enabling it, if it was dropped into plug-in folder while server is running</li>
<li>Disabling a plug-in</li>
<li>Getting the version of a plug-in</li>
<li>Getting the commands of a plug-in</li>
<li>Reloading a plug-in e.g. when the configuration was changed</li>
</ul>
<p>If you want to give XPM a try, you can find more detailed information and the plug-in itself <a href="http://forums.bukkit.org/threads/admn-xpm-v0-2-xtended-plugin-manager-permissions-support-803.18011/" target="_blank">here</a>.</p>
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		</item>
		<item>
		<title>Neue Streetfighter-Homepage nun fast fertig</title>
		<link>http://slidinglive.bplaced.net/2011/03/18/neue-streetfighter-homepage-nun-fast-fertig/</link>
		<comments>http://slidinglive.bplaced.net/2011/03/18/neue-streetfighter-homepage-nun-fast-fertig/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 08:51:00 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Fußball]]></category>
		<category><![CDATA[fußball]]></category>
		<category><![CDATA[homepage]]></category>
		<category><![CDATA[streetfighter]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/2011/03/18/neue-streetfighter-homepage-nun-fast-fertig/</guid>
		<description><![CDATA[Die Arbeiten an der neuen Streetfighter-Homepage sind nun fast abgeschlossen und werden in den nächsten Tagen in die Testphase übergehen. Als Basis für die Seite dient WordPress, was die Erweiterung von Funktionalitäten vereinfacht. Folgendes wurde überarbeitet bzw. komplett neu eingeführt: Seitengestaltung Vereinfachung der Pflege für Ergebnisse mit PHP Kalender für die Übersicht kommender Spiele Sidebar-Anzeige [...]]]></description>
			<content:encoded><![CDATA[<p align="left">Die Arbeiten an der neuen Streetfighter-Homepage sind nun fast abgeschlossen und werden in den nächsten Tagen in die Testphase übergehen. Als Basis für die Seite dient WordPress, was die Erweiterung von Funktionalitäten vereinfacht. Folgendes wurde überarbeitet bzw. komplett neu eingeführt:</p>
<ul>
<li>
<div align="left">Seitengestaltung</div>
</li>
<li>
<div align="left">Vereinfachung der Pflege für Ergebnisse mit PHP</div>
</li>
<li>
<div align="left">Kalender für die Übersicht kommender Spiele</div>
</li>
<li>
<div align="left">Sidebar-Anzeige der 3 folgenden Spiele</div>
</li>
<li>
<div align="left">Über Admin-Portal pflegbare Ligatabelle</div>
</li>
<li>
<div align="left">Anzeige der Liga-Ergebnisse (Neben den eigenen Ergebnissen) + Filterfunktion</div>
</li>
<li>
<div align="left">RSS-Feed für Gästebuch nutzbar</div>
</li>
<li>
<div align="left">Spieler-Übersicht umorganisiert</div>
</li>
<li>
<div align="left">Einträge im Gästebuch kommentierbar</div>
</li>
<li>
<div align="left">und noch einiges mehr im Backend</div>
</li>
</ul>
<p align="left">Die neue Seite ist über über folgenden Link zu erreichen   <br /><a href="http://streetfighter.bplaced.net/" target="_blank"><u>http://streetfighter.bplaced.net/</u></a></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Streetfighter-Homepage bekommt ein neues Zuhause</title>
		<link>http://slidinglive.bplaced.net/2011/03/14/streetfighter-homepage-bekommt-ein-neues-zuhause/</link>
		<comments>http://slidinglive.bplaced.net/2011/03/14/streetfighter-homepage-bekommt-ein-neues-zuhause/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 12:11:00 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Fußball]]></category>
		<category><![CDATA[fußball]]></category>
		<category><![CDATA[homepage]]></category>
		<category><![CDATA[streetfighter]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/2011/03/14/streetfighter-homepage-bekommt-ein-neues-zuhause/</guid>
		<description><![CDATA[Nach einem Aufschrei nach einer neuen Homepage, müssen nun erst mal Ideen gesammelt und ausgewertet werden. Eure Ideen bitte unten als Kommentar hinterlassen. Gruß Hoffi]]></description>
			<content:encoded><![CDATA[<p>Nach einem Aufschrei nach einer neuen Homepage, müssen nun erst mal Ideen gesammelt und ausgewertet werden.</p>
<p>Eure Ideen bitte unten als Kommentar hinterlassen.</p>
<p>Gruß   <br />Hoffi</p>
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		</item>
		<item>
		<title>iPhone: Parsing JSON from web service request</title>
		<link>http://slidinglive.bplaced.net/2011/03/03/iphone-parsing-json-from-web-service-request/</link>
		<comments>http://slidinglive.bplaced.net/2011/03/03/iphone-parsing-json-from-web-service-request/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 08:09:00 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[json]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[webservice]]></category>

		<guid isPermaLink="false">http://slidinglive.bplaced.net/?p=134</guid>
		<description><![CDATA[.csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #fefefe; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .comment { color: #008000; } .csharpcode .string { color: red; } .csharpcode .class { color: #00b7b9; } .csharpcode .object { color: #8e42ff; } .csharpcode .func { color: #2f0076; } [...]]]></description>
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<p>Getting a response from a web service using Cocoa/Objective-C is not very difficult. But how to handle a response in JSON format? That’s what I want to show here.</p>
<p>There is a very useful and easy to use open-source JSON framework developed by Stig Brautaset on GitHub. That framework can transform JSON strings to Objective-C objects and vice versa. Here are the steps to use it in an example parsing the <a href="http://twitter.com/statuses/public_timeline.json">Twitter public timeline</a>.</p>
<p>At first, get the latest build of the framework from <a href="http://stig.github.com/json-framework/">JSON-framework on GitHub</a>.</p>
<p>Open the downloaded folder. Now you can drag the Classes folder into your project after renaming it or you can also drag the contained files in a prepared group of your project (in Xcode).    <br /><a href="http://slidinglive.bplaced.net/wp-content/uploads/2011/03/file_dragging.png"><img class="size-medium wp-image-135 aligncenter" title="file_dragging" alt="" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/03/file_dragging-300x142.png" width="180" height="85" /></a></p>
<p>Now the source is included in your project and you can start working with it by including the following *.h-file: </p>
<pre class="csharpcode"><span class="import">#import</span> <span class="string">&quot;JSON.h&quot;</span></pre>
<p>Create a SBJsonParser object to parse JSON into a native Cocoa object. SBJsonParser will return either a NSDictionary or NSArray depending on the structure of the data. You should know ahead of time the structure of the JSON object your parsing and whether it’s a single JSON object or an array of JSON objects and use the appropriate Cocoa class.<br />
  </p>
<pre class="csharpcode"><span class="comment">// Create SBJSON object to parse JSON</span>
<span class="class">SBJsonParser</span> *parser = [[<span class="class">SBJsonParser</span> <span class="func">alloc</span>] <span class="func">init</span>];

<span class="comment">// parse the JSON string into an object</span>
<span class="comment">// assuming json_string is a NSString of JSON data</span>
<span class="object">NSDictionary</span> *object =
      [parser <span class="class">objectWithString</span>:json_string <span class="class">error</span>:<span class="system">nil</span>];</pre>
<p>Here is the promised example to parse the Twitter public timeline:<br />
  </p>
<pre class="csharpcode"><span class="comment">// Create new SBJSON parser object</span>
<span class="class">SBJsonParser</span> *parser = [[<span class="class">SBJsonParser</span> <span class="func">alloc</span>] <span class="func">init</span>];

<span class="comment">// Prepare URL request to download statuses from Twitter</span>
<span class="object">NSURLRequest</span> *request = [<span class="object">NSURLRequest</span> <span class="func">requestWithURL</span>:
[<span class="object">NSURL</span> <span class="func">URLWithString</span>:
<span class="string">@&quot;http://twitter.com/statuses/public_timeline.json&quot;</span>]];

<span class="comment">// Perform request and get JSON back as a NSData object</span>
<span class="object">NSData</span> *response = [<span class="object">NSURLConnection</span>
<span class="func">sendSynchronousRequest</span>:request
<span class="func">returningResponse</span>:<span class="system">nil</span> <span class="func">error</span>:<span class="system">nil</span>];

<span class="comment">// Get JSON as a NSString from NSData response</span>
<span class="object">NSString</span> *json_string = [[<span class="object">NSString</span> <span class="func">alloc</span>]
<span class="func">initWithData</span>:response <span class="func">encoding</span>:<span class="func">NSUTF8StringEncoding</span>];

<span class="comment">// parse the JSON response into an object</span>
<span class="comment">// Here we're using NSArray since we're parsing an </span>
<span class="comment">// array of JSON status objects</span>
<span class="object">NSArray</span> <span class="class">objectWithString</span>:json_string <span class="class">error</span>:<span class="system">nil</span>];

<span class="comment">// Each element in statuses is a single status</span>
<span class="comment">// represented as a NSDictionary</span>
<span class="system">for</span> (<span class="object">NSDictionary</span> *status <span class="system">in</span> statuses)
{
  <span class="comment">// You can retrieve individual values using objectForKey </span>
  <span class="comment">// on the status NSDictionary</span>
  <span class="comment">// This will print the tweet and username to the console</span>
  NSLog(<span class="string">@&quot;%@ - %@&quot;</span>, [status <span class="func">objectForKey</span>:<span class="string">@&quot;text&quot;</span>],
  [[status <span class="func">objectForKey</span>:<span class="string">@&quot;user&quot;</span>] <span class="func">objectForKey</span>:<span class="string">@&quot;screen_name&quot;</span>]);
}</pre>
<p>I hope this example is understandable and will help you to handle with JSON in Cocoa/Objective-C.</p>
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		</item>
		<item>
		<title>Review: Harley Benton HBS300TBL</title>
		<link>http://slidinglive.bplaced.net/2011/02/28/review-harley-benton-hbs300tbl/</link>
		<comments>http://slidinglive.bplaced.net/2011/02/28/review-harley-benton-hbs300tbl/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 15:30:00 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[harley benton]]></category>
		<category><![CDATA[hbs300tbl]]></category>
		<category><![CDATA[thomann]]></category>

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		<description><![CDATA[Seit Anfang November 2010 besitze ich die oben genannte E-Gitarre der Marke Harley Benton. Ich möchte hier nun meinen persönlichen Erfahrungsbericht der Öffentlichkeit zur Verfügung stellen. Erst mal ein paar technische Daten: extra flacher Korpus geflammte Ahorn-Decke eingeleimter Hals aus Ahorn mit Palisander Griffbrett 22 Bünde Arrows Griffbretteinlagen Mensur: 65cm Sattelbreite: 42mm 2 Humbucker Pickups [...]]]></description>
			<content:encoded><![CDATA[<p>Seit Anfang November 2010 besitze ich die oben genannte E-Gitarre der Marke Harley Benton. Ich möchte hier nun meinen persönlichen Erfahrungsbericht der Öffentlichkeit zur Verfügung stellen.</p>
<p>Erst mal ein paar technische Daten:    </p>
<li>extra flacher Korpus </li>
<li>geflammte Ahorn-Decke </li>
<li>eingeleimter Hals aus Ahorn mit Palisander Griffbrett </li>
<li>22 Bünde </li>
<li>Arrows Griffbretteinlagen </li>
<li>Mensur: 65cm </li>
<li>Sattelbreite: 42mm </li>
<li>2 Humbucker Pickups (Bridge + Neck) </li>
<li>1 Single coil Pickup (Mitte) </li>
<li>jeweils 1 Regler für Volume und Tone </li>
<li>5-Wege-Schalter für die Pickups </li>
<li>schwarze Hardware </li>
<li>Floyd Rose Licensed Tremolo </li>
<li>Farbe: translucent blue
<p>Von der Bauart her gliedert sich dieses Modell in die Superstrat-Reihe (Unterart der Strat-Reihe) ein.      <br /><a href="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0040.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="IMG_0040" border="0" alt="IMG_0040" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0040_thumb.jpg" width="244" height="104" /></a></p>
<h2>Sound </h2>
<p>Ob rockig verzerrt oder sanften Blues, diese Gitarre gibt alles her. Ich persönlich spiele sie über ein Line6-Multi und einem Röhren-Amp, was häufig in knalligen Tönen endet (was mir aber auch sehr gefällt). Jedoch sind wärmere Klänge ebenfalls möglich, wenn man die Pickups anders schaltet und am Multi ein entsprechendes Set zusammenstellt.</p>
<h2>Spielbarkeit </h2>
<p>Am Anfang etwas ungewohnt ist die flache Bauweise, was jedoch nach einigen Malen nicht mehr weiter auffällt und dem Gewicht der Gitarre zu Gute kommt. Das geringere Gewicht macht auch längere Sessions angenehm und verschont einen vor lästigen Verspannungen in der Schultergegend.      <br />Ebenfalls ungewohnt für mich war für mich der flache und schmale Hals. Dieser führte zu einer längeren Eingewöhnungsphase im Hinblick auf das Spielen von Akkorden.       <br />Das Fehlen einer Bridge in der Bauweise einer LesPaul erfordert ein wenig mehr Gefühl, wenn es darum geht Anschläge abzudämpfen, aber auch das ist machbar.       <br />Alles in allem geht das Spielen auf diesem Modell leicht von der Hand und macht auch nach längerem Spielen immer noch Spaß.</p>
<h2>Besonderheiten</h2>
<p>Dieses Modell ist mit einem Floyd Rose Tremolo ausgestattet. Dadurch ist hier auch eine etwas sonderbare Saitenaufhängung zu finden (hab ich das 1. Mal zu sehen bekommen). Ich bin schon ganz gespannt darauf, wie sich ein Saitenwechsel, welcher demnächst ansteht, gestaltet <img style="border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Zwinkerndes Smiley" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/wlEmoticon-winkingsmile.png" />       <br /><a href="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0015.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="IMG_0015" border="0" alt="IMG_0015" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0015_thumb.jpg" width="244" height="184" /></a><a href="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0039.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="IMG_0039" border="0" alt="IMG_0039" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0039_thumb.jpg" width="244" height="184" /></a>       <br />Was mir hier gefällt ist die Form das Kopfes, welcher mit seinem zackigen Dasein einen Kontrast zur sonst eher abgerundeten und ruhigen Form der Gitarre darstellt.       <br /><a href="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0036.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="IMG_0036" border="0" alt="IMG_0036" src="http://slidinglive.bplaced.net/wp-content/uploads/2011/02/IMG_0036_thumb.jpg" width="244" height="184" /></a></p>
<h2>Fazit</h2>
<p>Sie gefällt mir, wie sie ist und es macht immer noch Spaß auf ihr zu spielen. Sie klingt gut und sieht schick aus. Ich kann sie also nur weiterempfehlen.</p>
</li>
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		<title>Happy Birthday Sliding Live</title>
		<link>http://slidinglive.bplaced.net/2011/02/20/happy-birthday-sliding-live/</link>
		<comments>http://slidinglive.bplaced.net/2011/02/20/happy-birthday-sliding-live/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 23:27:22 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Common]]></category>
		<category><![CDATA[Einfach leben]]></category>
		<category><![CDATA[Just living]]></category>

		<guid isPermaLink="false">http://slidinglive.wordpress.com/?p=104</guid>
		<description><![CDATA[1.000 Besucher&#8230; und das seit dem 02.09.2010; also nach 5 Monaten und 18 Tagen Ich gebe zu, es sind sicherlich Posts dabei, die nicht für jedermann interessant zu lesen bzw. langweilig sind. Außerdem gibt es Posts, welche ein gewisses technisches Grundverständnis erfordern bzw. versuchen solches aufzubauen. Trotzdem&#8230; vielen Dank für die vielen Besuche, die eifrigen [...]]]></description>
			<content:encoded><![CDATA[<p>1.000 Besucher&#8230; und das seit dem 02.09.2010; also nach 5 Monaten und 18 Tagen <img src='http://slidinglive.bplaced.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Ich gebe zu, es sind sicherlich Posts dabei, die nicht für jedermann interessant zu lesen bzw. langweilig sind. Außerdem gibt es Posts, welche ein gewisses technisches Grundverständnis erfordern bzw. versuchen solches aufzubauen.</p>
<p>Trotzdem&#8230; vielen Dank für die vielen Besuche, die eifrigen Leser und eine Erfahrung mehr. Andere zu informieren macht Spaß =)</p>
<p>VIELEN DANK!!!</p>
<p>1.000 visitors&#8230; since 02.09.2010; after 5 months and 18 days <img src='http://slidinglive.bplaced.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I have to admit, that there are posts of course, which were not interesting for anybody or just boring.<br />
In addition there are posts, that require some technical basic understanding or just trying to create it.</p>
<p>Anyway&#8230; thank you very much for so many visits, the eager readers and one experience more. To inform other people is fun =)</p>
<p>THANK YOU!!!</p>
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		<title>Caliburn.Micro &#8211; Building an module-based application &#8211; Part II &#8211; From basement to second floor</title>
		<link>http://slidinglive.bplaced.net/2011/02/11/caliburn-micro_building-an-module-based-application_part-ii_from-basement-to-second-floor/</link>
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		<pubDate>Fri, 11 Feb 2011 07:48:00 +0000</pubDate>
		<dc:creator>bohoffi</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C# examples]]></category>
		<category><![CDATA[Caliburn.Micro]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[caliburn]]></category>
		<category><![CDATA[caliburn.micro]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[module]]></category>
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		<description><![CDATA[Part I: The basement Part II: From basement to the second floor In the last part I made a short introduction to Caliburn.Micro (CM) and started building the app by its basement, the Shell. In this part I will show how to handle with separate modules and the navigation between them. The application is now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slidinglive.wordpress.com/2011/02/10/caliburn-micro_building-an-module-based-application_part-i_the-basement/" target="_blank"><u>Part I: The basement</u></a>     <br />Part II: From basement to the second floor</p>
<p>In the last part I made a short introduction to Caliburn.Micro (CM) and started building the app by its basement, the Shell. In this part I will show how to handle with separate modules and the navigation between them.</p>
<p>The application is now looking like the following (the red is what we have, the black what is missing yet):    <br /><a href="http://slidinglive.files.wordpress.com/2011/02/app_structure2.png"><img style="background-image:none;padding-left:0;padding-right:0;display:block;float:none;margin-left:auto;margin-right:auto;padding-top:0;border-width:0;" title="app_structure2" border="0" alt="app_structure2" src="http://slidinglive.files.wordpress.com/2011/02/app_structure2_thumb.png" width="244" height="182" /></a></p>
<p>The projects structure (for this simple project) looks like that:    <br /><a href="http://slidinglive.files.wordpress.com/2011/02/project-structure1.png"><img style="background-image:none;padding-left:0;padding-right:0;display:block;float:none;margin-left:auto;margin-right:auto;padding-top:0;border-width:0;" title="project-structure1" border="0" alt="project-structure1" src="http://slidinglive.files.wordpress.com/2011/02/project-structure1_thumb.png" width="211" height="244" /></a></p>
<p>As you can see, there are folders for the specific modules and its screens but they all are empty yet. Let’s start filling them.    <br />At first, create a new WPF UserControl.xaml with the name “ModuleA” in the same named folder. Repeat that step for the other two modules. Now there is the basic module view base but the logical part is necessary to. So the individual viewmodels have to be created too. For each view, create a new class named “ModuleAViewModel”, “ModuleBViewModel” and “ModuleCViewModel”. The base of each viewmodel should look like this:    <br /> 
<pre class="code"><span style="color:blue;">using </span>Caliburn.Micro;

<span style="color:blue;">namespace </span>CaliburnMicroWPF.Modules.ModuleA
{
    <span style="color:blue;">public class </span><span style="color:#2b91af;">ModuleAViewModel </span>: <span style="color:#2b91af;">Conductor</span>&lt;<span style="color:#2b91af;">Screen</span>&gt;.<span style="color:#2b91af;">Collection</span>.<span style="color:#2b91af;">OneActive
    </span>{
        <span style="color:blue;">public </span>ModuleAViewModel()
        {
            AttachView(<span style="color:blue;">new </span><span style="color:#2b91af;">ModuleA</span>(), <span style="color:#2b91af;">ViewLocator</span>.DefaultContext);
            <span style="color:#2b91af;">ViewLocator</span>.InitializeComponent(
                GetView(<span style="color:#2b91af;">ViewLocator</span>.DefaultContext));
        }
    }
}</pre>
<p>Let me explain some things to this code.</p>
<pre class="code"><span style="color:#2b91af;">Conductor</span>&lt;<span style="color:#2b91af;">Screen</span>&gt;.<span style="color:#2b91af;">Collection</span>.<span style="color:#2b91af;">OneActive
</span></pre>
</p>
<p>&#160; <br />Means that the module is a conductor of screen objects with only one active screen at the time.</p>
<pre class="code"><span style="color:blue;">public </span>ModuleAViewModel()
{
    AttachView(<span style="color:blue;">new </span><span style="color:#2b91af;">ModuleA</span>(), <span style="color:#2b91af;">ViewLocator</span>.DefaultContext);
    <span style="color:#2b91af;">ViewLocator</span>.InitializeComponent(
        GetView(<span style="color:#2b91af;">ViewLocator</span>.DefaultContext));
}</pre>
<p>In the first part I mentioned that CM handles the binding between view and viewmodel by name by removing the “Model” part from viewmodels name. In this case CM would not find any module named “ModuleAView”, so the binding between view and viewmodel has to be done by hand by attaching the related view. In this example, the views do not have any code behind where to execute the InitializeComponent() and therefore the <font color="#4bacc6">ViewLocator</font> can handle this. That’s the viewmodel part so far. Take a look at the module views:</p>
<pre class="code"><span style="color:blue;">&lt;</span><span style="color:#a31515;">UserControl </span><span style="color:red;">x</span><span style="color:blue;">:</span><span style="color:red;">Class</span><span style="color:blue;">=&quot;CaliburnMicroWPF.Modules.ModuleA.ModuleA&quot;
    </span><span style="color:red;">xmlns</span><span style="color:blue;">=&quot;http://schemas.microsoft.com/winfx/2006/xaml/presentation&quot;
    </span><span style="color:red;">xmlns</span><span style="color:blue;">:</span><span style="color:red;">x</span><span style="color:blue;">=&quot;http://schemas.microsoft.com/winfx/2006/xaml&quot;&gt;
    &lt;</span><span style="color:#a31515;">Grid</span><span style="color:blue;">&gt;
        &lt;</span><span style="color:#a31515;">Grid.RowDefinitions</span><span style="color:blue;">&gt;
            &lt;</span><span style="color:#a31515;">RowDefinition </span><span style="color:red;">Height</span><span style="color:blue;">=&quot;Auto&quot;/&gt;
            &lt;</span><span style="color:#a31515;">RowDefinition </span><span style="color:red;">Height</span><span style="color:blue;">=&quot;*&quot;/&gt;
        &lt;/</span><span style="color:#a31515;">Grid.RowDefinitions</span><span style="color:blue;">&gt;

        &lt;</span><span style="color:#a31515;">StackPanel </span><span style="color:red;">Orientation</span><span style="color:blue;">=&quot;Horizontal&quot; </span><span style="color:red;">Grid.Row</span><span style="color:blue;">=&quot;0&quot;
                    </span><span style="color:red;">HorizontalAlignment</span><span style="color:blue;">=&quot;Center&quot;&gt;
            &lt;</span><span style="color:#a31515;">Button </span><span style="color:red;">x</span><span style="color:blue;">:</span><span style="color:red;">Name</span><span style="color:blue;">=&quot;NavigateToModuleB&quot; </span><span style="color:red;">Content</span><span style="color:blue;">=&quot;ModuleB&quot;
                    </span><span style="color:red;">Width</span><span style="color:blue;">=&quot;80&quot; </span><span style="color:red;">Margin</span><span style="color:blue;">=&quot;5&quot;/&gt;
            &lt;</span><span style="color:#a31515;">Button </span><span style="color:red;">x</span><span style="color:blue;">:</span><span style="color:red;">Name</span><span style="color:blue;">=&quot;NavigateToModuleC&quot; </span><span style="color:red;">Content</span><span style="color:blue;">=&quot;ModuleC&quot;
                    </span><span style="color:red;">Width</span><span style="color:blue;">=&quot;80&quot; </span><span style="color:red;">Margin</span><span style="color:blue;">=&quot;5&quot;/&gt;
        &lt;/</span><span style="color:#a31515;">StackPanel</span><span style="color:blue;">&gt;

        &lt;</span><span style="color:#a31515;">ContentControl </span><span style="color:red;">x</span><span style="color:blue;">:</span><span style="color:red;">Name</span><span style="color:blue;">=&quot;ActiveItem&quot; </span><span style="color:red;">Grid.Row</span><span style="color:blue;">=&quot;1&quot;/&gt;
    &lt;/</span><span style="color:#a31515;">Grid</span><span style="color:blue;">&gt;
&lt;/</span><span style="color:#a31515;">UserControl</span><span style="color:blue;">&gt;</span></pre>
<p>The module views are made up of a StackPanel containing two buttons for navigation and one ContentControl for holding the actual screen later on. The Buttons and the ContentControl have specific names which tell CM to bind them to a specific method (Buttons) or a specific property (ContentControl) of the related viewmodel. “NavigateToModuleB” and “NavigateToModuleC” are methods in the viewmodel to handle the navigation between the modules and “ActiveItem” is a property provided by the Conductor class defining the currently active screen. The implementation of the methods can look like the following:</p>
<pre class="code"><span style="color:blue;">public void </span>NavigateToModuleB()
{
    <span style="color:#2b91af;">IoC</span>.Get&lt;<span style="color:#2b91af;">IEventAggregator</span>&gt;().Publish(
        <span style="color:blue;">new </span><span style="color:#2b91af;">NavigationEvent</span>(<span style="color:#2b91af;">NavigationModules</span>.B));
}

<span style="color:blue;">public void </span>NavigateToModuleC()
{
    <span style="color:#2b91af;">IoC</span>.Get&lt;<span style="color:#2b91af;">IEventAggregator</span>&gt;().Publish(
        <span style="color:blue;">new </span><span style="color:#2b91af;">NavigationEvent</span>(<span style="color:#2b91af;">NavigationModules</span>.C));
}</pre>
<p>The Publish() of the EventAggregator requires one parameter of type T. Because of that I had created a simple class containing one property; an enum value named like the module to navigate to. That’s the navigation on module level but I do not want to handle the navigation between the modules on this level because of separation. Therefore the ShellViewModel should handle this.</p>
<pre class="code"><span style="color:blue;">using </span>System.ComponentModel.Composition;
<span style="color:blue;">using </span>Caliburn.Micro;
<span style="color:blue;">using </span>CaliburnMicroWPF.Events;
<span style="color:blue;">using </span>CaliburnMicroWPF.Modules.ModuleA;
<span style="color:blue;">using </span>CaliburnMicroWPF.Modules.ModuleB;
<span style="color:blue;">using </span>CaliburnMicroWPF.Modules.ModuleC;
<span style="color:blue;">using </span>CaliburnMicroWPF.Navigation;

<span style="color:blue;">namespace </span>CaliburnMicroWPF
{
    [<span style="color:#2b91af;">Export</span>(<span style="color:blue;">typeof</span>(<span style="color:#2b91af;">IShell</span>))]
    <span style="color:blue;">public class </span><span style="color:#2b91af;">ShellViewModel </span>: <span style="color:#2b91af;">Conductor</span>&lt;<span style="color:#2b91af;">Screen</span>&gt;.<span style="color:#2b91af;">Collection</span>.<span style="color:#2b91af;">OneActive</span>,
                                    <span style="color:#2b91af;">IShell</span>, <span style="color:#2b91af;">IHandle</span>&lt;<span style="color:#2b91af;">NavigationEvent</span>&gt;
    {
        <span style="color:blue;">private </span><span style="color:#2b91af;">ModuleAViewModel </span>_moduleA;
        <span style="color:blue;">private </span><span style="color:#2b91af;">ModuleBViewModel </span>_moduleB;
        <span style="color:blue;">private </span><span style="color:#2b91af;">ModuleCViewModel </span>_moduleC;

        <span style="color:blue;">public </span>ShellViewModel()
        {
            _moduleA = <span style="color:blue;">new </span><span style="color:#2b91af;">ModuleAViewModel</span>();
            _moduleB = <span style="color:blue;">new </span><span style="color:#2b91af;">ModuleBViewModel</span>();
            _moduleC = <span style="color:blue;">new </span><span style="color:#2b91af;">ModuleCViewModel</span>();

            <span style="color:#2b91af;">IoC</span>.Get&lt;<span style="color:#2b91af;">IEventAggregator</span>&gt;().Subscribe(<span style="color:blue;">this</span>);
        }

        <span style="color:blue;">protected override void </span>OnActivate()
        {
            <span style="color:blue;">base</span>.OnActivate();

            ActivateItem(_moduleA);
        }

        <span style="color:blue;">#region </span>IHandle&lt;NavigationEvent&gt; Members

        <span style="color:blue;">public void </span>Handle(<span style="color:#2b91af;">NavigationEvent </span>message)
        {
            <span style="color:blue;">switch </span>(message.NavigateTo)
            {
                <span style="color:blue;">case </span><span style="color:#2b91af;">NavigationModules</span>.A:
                    ActivateItem(_moduleA);
                    <span style="color:blue;">break</span>;
                <span style="color:blue;">case </span><span style="color:#2b91af;">NavigationModules</span>.B:
                    ActivateItem(_moduleB);
                    <span style="color:blue;">break</span>;
                <span style="color:blue;">case </span><span style="color:#2b91af;">NavigationModules</span>.C:
                    ActivateItem(_moduleC);
                    <span style="color:blue;">break</span>;
                <span style="color:blue;">default</span>:
                    <span style="color:blue;">break</span>;
            }
        }

        <span style="color:blue;">#endregion
    </span>}
}</pre>
<p>As you can see, the ShellViewModel is a <font color="#4bacc6">Conductor</font>&lt;<font color="#4bacc6">Screen</font>&gt;.<font color="#4bacc6">Collection</font>.<font color="#4bacc6">OneActive</font> too because I want only one module displayed at the time. Conductor is inheriting from ConductorBase which is inheriting Screen. That’s why the Shell is a Conductor of Screen objects. In the constructor I initializes an instance of each module, to access them later on, and subscribe the ShellViewModel itself the the EventAggregator, to listen to events published by the application, the modules or the screens. To listen to a specific event, I had to add the interface implementation of the interface IHandle&lt;NavigationEvent&gt;.</p>
<p>That’s the module-based application so far. You can download the example project <a href="http://rapidshare.com/files/447330997/CaliburnMicroWPF2.rar" target="_blank"><u>here</u></a>. In the next part, the screens will be added to their modules to provide the third- and the last level of this application.</p>
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